AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Switzerland Q2 2022
In Q2 2022, the top 5 entertainment mascot games on Android in Switzerland showed varying trends in downloads, revenue, and active users. Data from Sensor Tower reveals insights into their performance.
In Q2 2022, the top 5 entertainment mascot games on Android in Switzerland exhibited a range of performance metrics in downloads, revenue, and active users. Below, we delve into the specific trends for each game.
Sonic Forces: PvP Battle Race from SEGA saw a consistent increase in weekly revenue, peaking at around $367 in the final week of June. Weekly downloads started strong at 392 in late March and reached a high of 1.8K in late April, before gradually declining to 615 by the end of June. Weekly active users mirrored this trend, peaking at 8.3K in early May and then declining to 5.9K by the quarter's end.
The Sonic Dash Endless Runner Game also by SEGA, displayed modest revenue fluctuations, peaking at about $128 in the first week of April and settling at $44 by the end of June. Weekly downloads saw a peak of 1.1K in mid-April, gradually decreasing to 426 by the end of June. Active users saw a slight decline from 7.4K at the end of March to around 6.8K by the end of June.
Minion Rush: Running Game from Gameloft SE, had steady weekly revenue, peaking at $140 in the last week of June. Downloads remained relatively stable, peaking at 604 in the final week of June. Active users showed an upward trend towards the end of the quarter, reaching 1.5K in the last week of June.
Sonic Dash 2: Sonic Boom Run from SEGA experienced lower revenue, with a peak of $69 in mid-April. Downloads reached a high of 566 in mid-April but declined to 116 by the end of June. Active users also saw a decline from 1.7K at the end of March to about 1.2K by the end of June.
Finally, Hello Kitty Nail Salon from Budge Studios had lower revenue, peaking at $32 in early May. Downloads peaked at 257 in mid-April and showed an upward trend towards the end of the quarter, reaching 221 by the last week of June. Active users peaked at 1K in mid-April and ended the quarter at 902.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.